Mav’s Guide to Weapon Bonus Rolls and More

Hey everyone! I decided to try and make a guide here detailing the different weapon bonuses that you can get on the gear in the game. I’ve seen some interest around the boards about what types of weapon bonus rolls are out there and what is available for certain weapon types and such. Hopefully this thread will help out those curious and perhaps help others with some other info they didn’t know before!

- For a full list of Synergies, as well as a guide to Weapon Mods, be sure to check out this awesome guide by JxSiN if you haven’t yet! Very useful!
Sin’s Ultimate Guide to Weapon Mods

This will primarily be a focus on rolls for weapon bonuses. Below is a layout what types of bonuses you can get. I want to try to keep it as simple as I can. So I’ll split it up into tiers and I will explain each below. If it helps I’ll also include a weapon’s stats in the example as well. So you may be able to understand the layout a little easier.

Example

FRC Assault Carbine

(Synergy...)

+6% crit multi while crouched
Weapon Mastery Bonus
0.95 reload
Common level bonus
0.90 reload
Uncommon level bonus
0.85 reload
Rare level bonus
10% EGO power recharge on full reload
Epic level bonus
1.10 fire rate
Legendary level bonus

As weapons range from Common (White), to Legendary (Orange), you will recieve all of proper rarity bonuses up to whatever rarity your weapon is. However White level bonuses will only start showing up on weapons after you reach EGO 1000.

Weapon Mastery Bonus
This is the bonus you get from maxing any weapons XP. The value of how good the bonus can be is determined by the rarity of the weapon, the rarer the gun, the better value on the Mastery bonus.
Common (White) Level Bonus
This bonus will start to appear on any weapons you recieve after reaching EGO 1000. These Bonuses are generally smaller stat boosts than other bonus and any rarity of weapon will have this bonus after reaching EGO 1000. Ex - 0.95 Reload, 1.05 Mag

For weapons before the 1.105 patch this bonus would only appear on ARs, SMGs (except the Pulser), and the Disruptor LMG. For these weapons, this was basically a Rare level bonus we have post patch 1.105 and was a much bigger bonus than current Common Level Bonuses we have now, and could appear on any of these weapons that were EGO 1600 or higher)
Uncommon (Green) Level Bonus
This bonus appears on any weapon that is Green rarity or higher. These are your basic stat boosts that any weapon can have so long as it is at least Green rarity. Ex — 1.03 Fire Rate, 1.10 Mag
Rare (Blue) Level Bonus
You will find this bonus on any weapons post patch 1.105 that are Blue rarity or higher. These bonuses are generally higher quality bonuses than Green or White bonuses and will have more effect on the weapons stats overall than those rolls. Ex - 1.05 Fire Rate, 1.15 Mag
Epic (Purple) Level Bonus
These bonuses appear on any weapon that is Purple rarity or higher. This bonus gives you different perks other than a basic stat boost such as 10% EGO recharge on a full reload or 15% grenade recharge on a kill.
Legendary (Orange) Level Bonus
These bonuses appear on Orange weapons only. These are generally much higher quality stat boosts than the other stat bonuses. Ex — 1.10 Fire Rate, 1.25 Mag

Potential Bonuses

So here’s a list of potential bonuses that you can get in each Level of the Bonuses. I will list the bonus on the left and what weapons the bonus can appear on at the right.

Common (White) Level Bonus

0.95 Reload
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
-0.10 Accuracy
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
1.10 Mag
Volge Weapons
1.05 Mag
AR/SMG/LMGS, Infectors
1.03 Mag
Combat/Pump Shotguns
+1 Mag
Detonators/RLs
+2 Mag
All Snipers, Pistols
+8 Mag
Pistols (VOT Blaster, Surge Blasters only)
1.01 Fire Rate
Infectors
1.05 Crit Multi
Detonators/RLs (1 in Clip Models)
1.10 Link Range
BMGs
-0.03 DMG Charge
BMGs
-0.03 Heal Charge
BMGs
Discontinued

These no longer spawn on weapons in the common level bonus slot post 1.105. Used to appear on ARs/SMGs/LMGs that were above EGO 1600.

1.25 Crit Multi
 
0.85 Reload
 
1.15 Mag
 
-0.20 Recoil
 
1.25 Melee DMG
 
1.05 DMG
 
-0.50 Accuracy
 

Uncommon (Green) Level Bonus

-0.30 Accuracy
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
-0.10 Recoil
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
1.15 Crit Multi
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
1.15 Mag
Volge Weapons
1.10 Mag
AR/SMG/LMGs, Infectors
1.05 Mag
Combat/Pump Shotguns
+4 Mag
All Snipers, Pistols
+16 Mag
Pistols (VOT Blasters, Surge Blasters only)
1.15 Melee DMG
All Shotguns * - could appear on AR/SMG/LMGs, All Snipers, Pistols, Detonator/RLs, Infectors post 1.105
0.90 Reload
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
1.03 Fire Rate
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
+0.40 Full Damage Radius
Detonator/RLs, Volge Weapons
-0.20 Link Time
BMGs
-0.06 DMG Charge
BMGs
+1 Max Links
BMGs
0.95 Charge
BMGs

Rare (Blue) Level Bonus

1.25 Crit Multi
AR/SMG/LMGs, Pistols, Volge Weapons
1.20 Crit Multi
All Snipers (expect for Volge Lightning Rifle)
1.15 Crit Multi
All Shotguns
1.10 Crit Multi
Detonators/RLs (1 in Clip Models)
0.85 Reload
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
1.20 Mag
Volge Weapons
1.15 Mag
AR/SMG/LMGs, Infectors
1.05 Mag
Combat/Pump Shotguns
+20 Mag
Pistols (VOT Blasters, Surge Blasters only)
+6 Mag
All Snipers, Pistols
+2 Mag
Detonator/RLs
-0.20 Recoil
AR/SMG/LMGs, Pistols
-0.10 Recoil
All Shotguns, All Snipers
1.05 Fire Rate
Infectors
1.05 DMG
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonators/RLs
-0.50 Accuracy
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
1.15 Link Range
BMGs
1.05 DMG/Sec
BMGs
1.05 Heal/Sec
BMGs
-0.05 Heal Charge
BMGs

Epic (Purple) Level Bonus

15% DMG on next Grenade after a Kill
All Weapons
25% Stowed Weapon Clip Reloaded on Kill
All Weapons
10% EGO Power Recharge on Full Reload
All Weapons
10% EGO Power Recharge on Critical Kill
AR/SMG/LMGs, All Snipers, Pistols
25% Speed Boost for 5 Seconds After Explosive Kill
Detonators/RLs, Volge Weapons
25% of Clip Reloaded on Melee Kill
All Shotguns
10% Bug Damage 3 Seconds After Shield Refresh
Infectors
-50% Heal Charge for 5 Seconds After Kill
BMGs
Discontinued

No Longer appear on weapons post 1.105

+200% Melee for 5 Seconds After Self Revive
All Weapons
15% Self Revive Recharge on Revive Other Player
All Weapons

Legendary (Orange) Level Bonus

1.25 Mag
AR/SMG/LMGs, Infectors
1.10 Fire Rate
AR/SMG/LMGs, Combat/Pump Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
1.30 Mag
Volge LMGs
1.10 Mag
Combat/Pump Shotguns
+8 Mag
All Snipers, Pistols
+24 Mag
Pistols (VOT Blasters, Surge Blasters only)
-0.20 Recoil
Pistols (Northstar Flares only)
1.10 DMG
AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs
0.70 Reload
Sawed Off Shotguns
1.15 Crit Multi
Sawed Off Shotguns
+0.50 Full Damage Radius
Detonator/RLs, Volge LMGs
2.00 Velocity
Detonator/RLs, Volge LMGs
+2 Max Links
BMGs
0.90 Charge
BMGs
-0.30 Link Time
BMGs

Volge Weapons can still get other rolls for what class of weapons they are in. For example a Volge Thunderer Pistol can still get recoil rolls like other pistols can. For the stuff that I marked with “Volge Weapons” those rolls are just only going to be found on the Volge guns. Just wanted to point that out in case it wasn’t quite clear.

Weapon Mastery Bonus

Below is a list of the possible bonuses you can get after maxing a weapon’s XP. To the right you will see the values of the bonus that you can roll for the Mastery. These bonuses get better the more rare the weapon is.

These are listed in an order of bonus that can appear on a white weapon down to orange only masteries. The more common ones are higher up on the list. The more uncommon ones you might only find on stuff like Infectors, or Detonators, will be further down the lists.

Mastery Bonus White Green Blue Purple Orange
DMG1.011.021.031.041.05
Mag1.031.061.091.121.15
Melee DMG1.031.061.091.121.15
Reload0.970.940.910.880.85
Recoil0.950.900.850.800.75
Full Damage Radius1.051.101.151.201.25
Min DMG1.031.061.091.121.15
DMG/Sec1.011.021.031.041.05
Heal/Sec1.011.021.031.041.05
DMG Charge0.970.940.910.880.85
DMG (Infectors)1.021.041.061.081.10
Range1.031.061.091.121.15
 
DMG From Above3%6%9%12%
Less Damage While Reloading3%6%9%12%
 
Crit % While Crouched2%4%6%
*Self Revive Refresh on a Kill2%4%6%
Crit % From Hip5%10%15%
DMG From Behind5%10%15%
*Self Revive Refresh Rate10%20%30%
Less Damage From Your Explosives15%30%45%
Speed Boost 5 Sec After Full Reload15%30%45%
 
Crit % to Out of Combat Targets 6%12%
*Fire Rate 5 Sec After Self Revive 15%30%
*DMG to Vehicles 15%30%
EGO Duration on Crit Kill 4%8%
Melee When Shields Down 15%30%
EGO Recharge on Full Reload 5%10%
Damage on Next Grenade After Full Reload 10%20%
EGO Refresh on Explosive Kill 2%4%
*Projectile Speed 5 Sec After Explosive Kill 75%150%
*Projectile Speed 5 Sec After Melee Kill 75%150%
 
Crit Multi 1.10
Damage on Next Shot After Kill 8%
Crit % to Incoming Targets 10%
Damage From Last Shot in Clip 10%
*Ammo on Revive Other Player 3%
Fire Rate 1.05
Ammo on Melee Kill 2%
Health on Reload 10%
Velocity 1.25
Damage to Multiple Targets 10%
Bug DMG 1.05
*Bug Damage 5 Sec After Self Revive 25%
Link Range 1.25
*Charge for 5 Sec After Reviving Player -50%

* These mastery bonuses no longer appear on weapons post patch 1.105. Any weapon created by the game prior to 1.105 can still receive these mastery bonuses.

Weapon Damage Related to Rarity

After Patch 1.105, all weapons but BMGs in the game, new ones and existing, recieve a Damage increase based on their rarity. Higher the rarity, higher the Damage.

Green weapons
3% Damage increase
Blue weapons
6% Damage increase
Purple weapons
10% Damage increase
Orange weapons
15% Damage increase

Faction Vendor Weapons

As you may have noticed weapons in the Faction Vendors don’t quite follow the basic structure for bonus rolls. They are always set to have the same specific bonuses all the time.

Weapon Mastery Bonuses can still end up being any possible value for the color of the weapon as usual. So their Mastery Bonuses work the same way as other weapons.

Epilogue

I think that’s everything! I will continue to keep this thread updated with additional info and if anything is missing or whatever feel free to let me know. Thanks for all of those who have lended a hand in tracking down info I didn’t have! I’m glad this has been useful to many people and hopefully many more find this helpful as well!

Originally published on the Defiance Forums.